We tried to do something special but...
I have bad feelings. It was a first time when I didn't have a fun when I making this game. First of all we wasted time when we tried to make a great concept of the complex game about the garden in the space. And complexity of this concept exeeded all borders when I tried to realize it in code. So, 24 hours later after start the Jam I decided to simplify the game... And I am not happy with the game now. My team not agree with me, but it doesn't matter. It was an important lesson for me - do simple and find max time to polish a gameplay. But dispite this, I would be happy to take a feedback about our game, espessially about game design.
https://ldjam.com/events/ludum-dare/46/space-garden
And I want to thank the team for working on the project. You are great people!
ART: Zhanna (@zhanna)
SOUND: Daria Semenova (@daria-semenova)
GAME DESIGN ASSISTANT: LeKatrin (@lekatrin)
