Some progress but…
Yes the game is taking shape but… well I’ve spent way to much time on the gfx export process…
I’ve lost lot of time drawing, which was planned since I’m not used to it, but exporting was expected to be much more effective.
Currently the process I have it :
* Draw thing into ASEprite. Export features are way too poor.. at least on the macOSX version
* Pack all that with TexturePacker
* Create the level with Tiled
* Import all of these assets into the game
The cool thing is that I’m almost done with that, and I will be able to make real levels pretty soon.
Good luck for the rest of level design.