We had a post LD Update~~

Hi~ it has been while, indeed. We've tried many direction to alter the gameplay and went into a few dead-way. But we still managed to release a postLD version.

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Update: - Remake the vision blocking effect, now is fog-of-war like. - No longer One-Touch-Dead, currently, is based on a HP system. - Have a rudimentary tutorial. - Majorly re-designed level, bit longer than orginal verison.

Fix: - Game BGM was overlapped with another version.

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Coming:

  • SuperVersion Counterpart of current basic sensory.
  • Moving animation of player.
  • Art Design of wall.
  • Destory animation of enemy.
  • Reall fog-of-war effect on vision blocking
  • ...

Dead-End:

  • TPV control scheme
  • Tech-Dungeon like level design

Please do try our newest version, and tell us what was right and what wrong. Thank you all !!!

  • LD46Link: https://ldjam.com/events/ludum-dare/46/alive-1
  • ItchLink: https://thearchitect-china.itch.io/ludum-dare46

BTW the "Dead-End" are the fork of features that we indeed had a demo verison, but discontinued due to various reason, if you have any idea and/or willing to wittness them, we would consider bring that back to dev-list.