We had a post LD Update~~
Hi~ it has been while, indeed. We've tried many direction to alter the gameplay and went into a few dead-way. But we still managed to release a postLD version.

Update: - Remake the vision blocking effect, now is fog-of-war like. - No longer One-Touch-Dead, currently, is based on a HP system. - Have a rudimentary tutorial. - Majorly re-designed level, bit longer than orginal verison.
Fix: - Game BGM was overlapped with another version.

Coming:
- SuperVersion Counterpart of current basic sensory.
- Moving animation of player.
- Art Design of wall.
- Destory animation of enemy.
- Reall fog-of-war effect on vision blocking
- ...
Dead-End:
- TPV control scheme
- Tech-Dungeon like level design
Please do try our newest version, and tell us what was right and what wrong. Thank you all !!!
- LD46Link: https://ldjam.com/events/ludum-dare/46/alive-1
- ItchLink: https://thearchitect-china.itch.io/ludum-dare46
BTW the "Dead-End" are the fork of features that we indeed had a demo verison, but discontinued due to various reason, if you have any idea and/or willing to wittness them, we would consider bring that back to dev-list.