Continue working on graphics update
Still working on new graphics for post-ld Abandoned game.
Initially I wanted to spent 1-2 days for that, but actually 2 weeks passed. I'm very glad that I did not tried to achieve graphics on LD :)
Unfortunately I'm not able to create WebGL build with new graphics, only native ones. Something is wrong with my optimization skills, or maybe I misused Godot features, but exported WebGL is completely unplayable. Maybe it was bad idea to have wall rocks as separate meshes?
How it looks like now:

And how it looks like in LD:
