behind the scenes I - animation (repost)
Hello everyone~
For the first time I animated sea creatures for our game 'Perish alive' and actually had so much fun with it that I spend too much time trying to make a smooth movement.. As a result, we didn't manage to add anymore enemies.. haha (sorry, team :sweat_smile:)

Nonetheless, I decided to share the 'attack animation cycle' of the jellyfish which consists of 12 frames, all handrawn..(<--- totally over scoped) :smile: Each frame is consistent to the one before and after it thus creating a 'flow' which is what makes it look smooth and not jittery.

. . .
Have you checked Perish alive?
https://ldjam.com/events/ludum-dare/46/perish-alive
Cogwhale will be glad to hear what you think about it~ :whale: :whale2: