behind the scenes II - post jam animation (repost)

Little sea slug didn't make it in Perish Alive :confounded: (see this post to learn why).

However, i liked how it was turning out so I decided to finish and share it here! :relaxed:

seaslug GIF.gif

Sea slug attack animation, post jam

Some details about the animation process~

-skip this if not interested-

As you already know, hand-drawn animations are not very common in game dev though it can create amazing effects! (see Cuphead for example).

While animating something with multiple parts (body, antennas, tail etc) You get to decide which are the primary actions and which the secondary ones. Body is usually the primary action while others are secondary. Secondary actions follow the movement of the primary action but have little shifts in move in order to create a more realistic effect. This is due to different parts having different sizes, shapes or even uses!

Of course, during a jam you cannot plan in detail the movement so it gets created more intuitively. :stuckouttongueclosedeyes:

seaslug-motion-map.gif

Motion map for the sea slug body animation

...

Even though poor sea slug didn't make it in Perish Alive it encourages you to meet his friend, Jellyfish~ :blush: :ocean: