On results
tl;dr: going the Mumen Rider route
So let me begin this by saying that my results are prettty bad

Also, unlike many people here, this is certainly not my first Ludum Dare.
Now, let's do a proper post-mortem
As a reminder, this is my game: Adrestia: Sublime Balance

On effort
I tried really, really hard to make a game this time around. Even for post-jam updates, I got multiplayer working and even some tests!

The point of this part is that I didn't sleep much while I was making the game. And getting everything to work took a lot of time. Seriously. So I will not excuse myself by saying that I could have tried harder. I gave it my best
On feedback
The fact of the matter is that my 'game' is - barely playable - unfinished
A streamer was kind enough to play my game and immediately pointed out something to me: a mechanic without anything to support it is not a game. Building cool systems that nobody gets to play do not make for an interesting game.
Balance, Fun, and other elements are far more important when making a game. It is why some of the best entries for this jam use a limited set of mechanics and have a good balanced game. On the comments for my game, and for the previous games that I made, there is this sentiment that I have wanted to avoid, but I must make explicit:
Creating cool things because they are cool to program and to think about means nothing if the player cannot have a good experience in the end.
I am a very stubborn person, but I write this for the future me: limit your scope. Make a playable game.
And finally, be like Mumen Rider (character from One Punch Man).
Am I the best game maker out there? Nop. Will I continue trying? Hell yeah.
top 1000th next time for sure!!! :D