As Deepak Chopra taught us, quantum physics means anything can happen at any time for no reason. Also, eat plenty of oatmeal and animals never had a war. Who’s the real animals?

Progress! So my game is going to be an RTS-lite, in the setting of a Zelda-esque top-down action title. You are the middle management hired to bring a standard evil dungeon up to profitability, mostly by keeping those pesky heroes from constantly liberating all of your–excuse me, your new boss’s–various magical MacGuffins. You must manage your resources, keep your minions employees from going on strike, and, of course, eliminate would-be heroes with great prejudice.

Here you can see the tile detection chugging along; you’ll be able to put some traps or generators on the ground, and other traps embedded in the walls. Also shown is one of the fantastic LPC Sprites controlled with wasd, courtesy of Open Game Art.

So yeah. I’m real optimistic, just have to keep chugging along.