Mistakes were made
I’ve been working on a rhythm game, and things had been going fine, and then it all fell apart. Turns out that trying to use an event-based system on a game timer for tracking the beat doesn’t really work. I don’t know why I hadn’t thought the try tracking the audio playback directly in Unity (reference: http://ludumdare.com/compo/2014/09/09/an-ld48-rhythm-game-part-2/).
Lesson re-learned: Pre-production is important, even for a jam. Be sure to take some time to plan out and research before just diving in. (But it’s so much more fun to just dive in! Until you get halfway through and things are all messy…). Also, I keep thinking that source control won’t be necessary for a jam, and then I always miss having it.
So, I yield for this LD. I like the idea I had and want to try it again with a correct audio framework, but I don’t think there’s quite enough time now to start over. Well, that’s not true, but I’m putting some excessive amount of pride on this jam and want to submit nothing rather than something “sub-par” (don’t be like me!). Maybe I’ll make three tiny games tomorrow to make up for it.
Good luck and keep going! Remember that finishing anything is an accomplishment in and of itself. You’re doing better than me. 😉