The main problem most games are going to have

I haven't started active development yet, this will probably be the longest I go before actually starting to code. This theme is just really hard for me to come up with ideas.

I had an idea of being on a looping path, like a racetrack, that you can't escape from. I had the idea of having a level reset after time, and you have to set up objects to help yourself win the next time through. I thought of a game you play through multiple times to understand a hidden narrative.

The problem with all of these, and I think a lot of games are going to have this jam:

They're TOO REPETITIVE!

So, I'm starting to think of other potential ideas, but here's my line of thinking to help my game escape this problem:

Think of alternative interpretations of "loop".