First idea didn't work out, moving on to attempt 2

Idea1.png

See, this is why I always brainstorm a bunch of game ideas - in case one of them just flat out doesn't work.

Two years ago I made a Ludum Dare game called Concentrate, which was about going around a circle without retracing your steps. Well, this jam I thought I'd apply that concept to a high-speed flying game. That's easier said than done, unfortunately. I just could not balance the visuals to have both a clear and reasonable lead time as well as a fast pace, and I'd rather spend this weekend working on something new over trying to make this work.

Also, shameless plug for anyone who wants to try out Concentrate: https://nickhenley.itch.io/concentrate