Loch Ness goes to sleep
Ugh, it’s night here and I still haven’t got any artwork. The game is currently a command-line experience. Like so:
You attack Abriachan. There is no resistance. With glee, you butcher a couple of terrified locals. Abriachan is now under your control.
1) [50] Attack on Drumnadrochit (pop 5000)
2) [50] Attack on Inverness (pop 10000)
3) [0] Hatch at Loch Ness (pop 10)
4) [44] Hatch at Abriachan (pop 5000)
On the plus side, I have fuzzy logic working. Yay!
So I’m obviously doing the exact opposite of what I should — instead of a super simple game, I’m chasing things like fuzzy sets and implementing battle simulations. But I’m learning, so it’s all good.
Comments
Mathstr0
22. Aug 2015 · 23:50 UTC
My game is super complex as well, you are not alone.