Late-Night Update
It's 2am where I am and I think I might be too tired to produce good work, so it's time for an end-of-day summary! Today, I finished:
- Everything relating to procedural maze generation
- Golden thread marking the player's path
- A complete game loop, so you can start -> play -> die and respawn -> eventually defeat the Minotaur -> win screen
- Models for items halfway between "literally just cubes" and "actually decent"
- Created UI for conversation
- Integrated default YarnSpinner logic to get conversation displaying
- Added logic so items only spawn if you hit the correct conversation beats
- Wrote the entire conversation, both outline and final text, with multiple ways to fail but only one way to succeed
Tomorrow: - Minotaur boss battle - If the player has the sword, they don't have a punch for their attack animation - Once you get the correct conversation beat, the choice you made to get there is highlighted somehow so you don't have to memorize it - Polishing absolutely everything so it looks and play well