Update start of day 2

So making some good progress now
have added
- better enemy movement
- changed lighting - enemies now have a red light and play white and toned down the environmental lighting / added fog
- added destroy in enemy script on contact with player

to do
- start screen
- improve collisions if possible - its better but could be better
- enemies can sometimes go through walls for some reason even they have rigid bodies on both
- end game when all enemies 'killed'