Failed to implement the core mechanic with the monster plant, this is what my game looks so far.
Spent the first half of the day thinking about the theme. I just couldn’t get a good idea.
I’m trying to make a tower defence game with a monster plant that was created by a failed immortality ritual performed by a necromancer. This guy is the necromancer, Pluto, brought back to life by the plant, to defend his heart.
I have failed to implement the core mechanic of making the plant grow various weapons.
Well, at least the collision detection seems to work like it’s supposed to. That should be something, at least.
