The biggest mistake turned into a feature :)

This time we decided to deep dive into cards and roguelikes with a game about communications :) I mean that we don’t want to hurt an enemy :) Of course, you can if you want. You even can play like a bully. But if not a big fan of bullying you can demonstrate your communications skills and talk the enemy out of blocking your way :)

At the end of the 3rd day, we've found that we always add a new card after playing one. What a shame but now looks like the game is playing okay with this "feature" :)

Made with Defold game engine. Inspired by Social Emotional Learning curriculum. Follow https://twitter.com/EducationRewire

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