What goes on behind the tentacle?
Heres a little sneak peak at behind the scenes of how we built some physics based tentacles under time pressure for out game Sushi Ink

We also worked on some in editor tools to help us quickly generate tentacles of different lengths (which is what makes level 2 so much harder than 1).
You can see i built the tool late on day one when the delirium had set in!

If you want to see it in all its wiggly glory try Sushi Ink out here :)