Taxi Driving with A*
Playing around with pathfinding in our non-tilebased city. The main challenge is that each road consists of multiple lanes, with junctions only allowing some of the possible turns (as in real life). A mighty system to create any street i can think of, but difficult for pathfinding.
I think it's funny that i can check what google maps says, and if it agrees on the ideal path with our game - because it's (a part of) the city of Dresden, most streets as in real life.

Is anyone interested in how to setup roads like that? Was quite a headache when starting, but turned out really nice :)
You can play it here https://bippinbits.itch.io/gorilla-taxi (gta like taxi driving, but without GPS navigation)