The inspiration behind SkyCrawler's core mechanics

Just a little story of how I came up with the whole gravity mechanics.

Thinking that time loops will be prevailing on this jam, I've decided to go with a spatial loop. At first I remembered this film/cartoon cliche, a forest where if you go in some direction, you always return to where you've started. But this gravitated me towards the whole rougelike/timeloop thing, plus I couldn't come up with some interesting mechanics.

And so, I had a vision in my mind. This vision:

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After that, things went smoothly.

Because I've read Orson Scott Card's "Ender's Game" a while back, I immediately knew this will be a game about breaking your stereotypical concept of gravity, thinking of gravity outside the box and using that to solve platforming puzzles.

With that in mind, I started desinging my levels, trying bit by bit to push out of player's head the notion of gravity as the thing pointing down. And that led me to making SkyCrawler: https://ldjam.com/events/ludum-dare/47/skycrawler

* Good luck, jammers, and remember, the ~~enemy's gate~~ next platform is down. *

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