Active Ragdoll and Procedural Animation in 48h turned out really well (WebGL)

If you want to try out a physics based Run & Gun Game in WebGL - click the link below.
Featuring:
A better checkpoint system than my (yet unfinished) commercial game (what a shame xD ) Procedural Animations powered by PhysX Dismemberment System - shoot off enemy limbs - shoot their arms to disarm them (hehe), shoot their legs to make them slower 7 Rooms + 1 Bonus Room if you kept your Points with you If you don’t know what to do next, you can checkout the walkthrought.
https://ldjam.com/events/ludum-dare/47/murder-loop