First 12 hours – Pretty good so far
Much like everyone else I was kind of disappointed by the theme. After I seen it I went to bed and went over some ideas. After a bit of thinking I remembered an idea I had a while ago of a “Pacific Rim” inspired tactics game. Making a tactics game would probably be hard to do since I’m not great at making complex systems and 48 hours wouldn’t be enough time to make one anyway. I decided to make it a traditional rogue-like instead.
I’ve put about 3.5 hours in so far and I’ve got:
- A basic proceduraly generating world
- Buildings you can destroy
- An enemy tank that shoots at you
- And you can die
The next few hours is going to be finishing the mechanics and this after noon I hope to be tweaking and polishing, then tomorrow I’ll be adding animations and sound stuff.
It’s coming along a lot faster than I would have thought!
