First 12 hours – Pretty good so far

Much like everyone else I was kind of disappointed by the theme. After I seen it I went to bed and went over some ideas. After a bit of thinking I remembered an idea I had a while ago of a “Pacific Rim” inspired tactics game. Making a tactics game would probably be hard to do since I’m not great at making  complex systems and 48 hours wouldn’t be enough time to make one anyway. I decided to make it a traditional rogue-like instead.

I’ve put about 3.5 hours in so far and I’ve got:

  • A basic proceduraly generating world
  • Buildings you can destroy
  • An enemy tank that shoots at you
  • And you can die

The next few hours is going to be finishing the mechanics and this after noon I hope to be tweaking and polishing, then tomorrow I’ll be adding animations and sound stuff.

It’s coming along a lot faster than I would have thought!

 

Unity 2015-08-22 06-02-09-11.avi_2