LD48, here we come!

There are three constants in life: death, taxes, and gamejams. Looking forward to the next 48 hour session of sleep-deprived spaghetti code and the friendships that will follow :)

This will be my first time publishing a game since a total overhaul of my workflow. Among many improvements in audio quality and C# skills, I expect that my games will finally work on Linux and WebGL as intended. Still, anything goes, and I fully expect to face all sorts of unexpected challenges going into this project. I say... bring it on.

My expected toolkit:

  • Unity 2019
  • Blender 2.92
  • dsoft20's PSX Shader for Unity
  • Ableton Lite
  • GIMP
  • Overeager friends and a microphone
  • A desk and chair that can be slapped, punched, kicked, and brushed in hundreds of unique sound-affecting ways

Can't wait to get started. I won't make the best game, but I'll make something I can stand behind as a good attempt... and maybe this time it'll actually make some degree of sense.

Good luck to all participants!