I'm in for LD48!
It's been a long time since I've submitted a Ludum Dare game, mostly because life gets in the way, as it tends to do. But how can I miss LD48?? I remember looking forward to it when I first did LD28. "Twenty more jams to go!" It seemed a long ways away.
Alright, what am I'm using?
- Rust compiled to Webassembly: I want to see how far I can push a web game. I've always liked making them, since they are so easy to distribute, but Javascript is always a bottleneck, both performance-wise and code-quality-wise. I've been learning Rust in the last year so this is a great opportunity to try it out.
- To that end, I'll be using open source tools such as wasm-pack with rust
- Gimp, my go-to graphics editor
- I don't expect to need 3D assets, but if I do, then I'll use Blender
- Undecided on whether to code from scratch or use a boilerplate/simple engine such as Quicksilver.
Let's do this!!!