I'm In
I guess it's time to make another game. I hope it goes well for everyone.
This time, I'm going to try publishing a C++ Unreal project rather than pure blueprints. Hopefully that allows me to hammer out more complex logic a bit faster (less click-and-drag and mouse-to-keyboard-switching). We'll see how that goes.
Here's the software list:
- Blender - because 3d
- Krita - because 2d
- VS Code - because text editing
JetBrains Rider (Unreal Edition Beta) - because smart text editing
Unreal Engine 4 - because engine
- LMMS - because sound rendering
- Abundant Music - because music generation