Level inception

To try stay clear from the mining theme, we decided to attempt some sort of "inception" based level system. 2 hrs in and I have a very very quick and dirty prototype going.
What I have learnt:
- I'm going to need to write a custom controller to better handle the scale shifts
- Level design is going to be both very interesting, and challenging
- We might need to work on a way to keep track of where the player is.
Well, no time like the present!