Level inception

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To try stay clear from the mining theme, we decided to attempt some sort of "inception" based level system. 2 hrs in and I have a very very quick and dirty prototype going.

What I have learnt:

  • I'm going to need to write a custom controller to better handle the scale shifts
  • Level design is going to be both very interesting, and challenging
  • We might need to work on a way to keep track of where the player is.

Well, no time like the present!