End of day 1 - some good progress

What I got done: - The idea (the most important part) - Destructible terrain - Procedural generation of that terrain (with ores) - Basic player controller (just copied from my game Chronoclone)

What I still need to do: - Lighting effects (to limit what can be seen) - All the rest of the game mechanics - Better player controller and player texture (not a cube, probably...) - Sound effects and probably music - Digging animations/effects (I'm thinking something like Astroneer's digging tool) - Menu/UI stuff, game loop stuff, etc...

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