Run, Glim, Run! — Cave runner

Hi there! This is our first article about game development. We will talk about the concept here.

The meaning of the game is to help the cave creature (Glim), which was pushed out by the flow of water, to return home

Along the way, the player can jump, collect fireflies to replenish the supply of light. Or stumble over stalagmites, which will provoke the approach of water. The game ends if the player is covered in water due to tripping over stalagmites, fell into a pit, or plunged into darkness due to a lack of light energy.

Character concept Glim.png

Background color variations 1.jpg