Well under way
Leading up to this LD I was hoping the theme would be something I felt I could work with. I really didn't vibe with the one for LD47.
When I got up I checked the theme and was pleasantly surprised. Ideas immediately started popping into my mind. Threw some bread in the oven and contemplated the possibilities.
My first idea was something like level 2 in Battletoads (https://www.youtube.com/watch?v=wPd9TzBFc40) where you're stuck to a rope rappelling down a never ending hole fighting off enemies.
My second idea was to make it a roguelite with gameplay similar to Bomberman. I've always enjoyed games where you collect gems and such. It's also one of the aspects of Minecraft I enjoy the most, so I decided the theme would be perfect for a mining related game. So the idea would essentially be a Bomberman/Minecraft hybrid.
I decided on idea 2. The first one, I felt, would be too repetitive.
Here is the game screen at the moment. The player can change direction without moving (so it's possible to take an action in a specific direction without having to move first). The dirt (clear tiles) can be removed with 1 button press, and the rocks can be removed with 2 hits, cracing before it's broken completely.
At the moment 4 enemy types are planned. The red square is the first one which will just move around randomly, but attack if the player comes too close.
I'm working with Construct 3 and obviously the art is temporary.
