Bumpy start

...As it often is. Got on the computer 12 hours into the jam, and then took the afternoon to really think up a good idea for the theme. Didn't end up with anything original, as all the interesting ones I did think up were very content-heavy (story-first, lots of assets), and I'd prefer something systems-heavy, as that's much easier to make good in 48 hours.

So: mining game. Hello to the 2000 other people who are making mining games! Let's make the best shoveling games we can. For my part, I started by opening my DAW and vibing with some sounds, trying to find a mood for the game. Didn't find anything particularly musical, but this one wind synthesizer inspired me to make a sort of abandoned ghost town in the wild west milieu. After that, I finally opened up Unity, only to have some problems building lighting, and then crash. I haven't done much Unity work on Linux before, so for all I know, this is what I can expect from the next 30 hours. Next up: sketching out a schedule to find out if this is viable to write from scratch, since I know that won't crash on me constantly.