Some mechanics in place

I quite happy with the progress so far!

I decided to do the opposite of what I did last LD, so I started with the gameplay instead of the art. My goal for this Ludum Dare will be to make a fun, FULLY WORKING game. My last game looked kind of cool, but nobody understood what to do when playing it, nor was it fun, both of which are quite important in a game :')

So far my game is not really fun yet, BUUTTT I got a bunch of the main mechanics done; - Player movement (left, right, jump, reach down, reach up, pick up items) - Dynamite system. I can make a bunch of variations quite easily now. - Basic Tilemap Generation ( A LOT TO DO HERE STILL!! ) - "Smooth" Camera Movement

Animation.gif

TO DO MECHANICS: - Add shop to buy dynamite (?) - Improve Tilemap Generation (ADD ORES) - Add endgame condition - Title Screen - End Screen

TO DO ART/MUSIC: - Er'rything

I'm still not sure if I'm going to add a shop in between levels, or just spawn TNT upgrades in the map behind walls (like bomberman/Bomb it).

That's the update for now. Tomorrow I will have a lot less time, so I'm very interested to see how far I can get!

And now I'm going to eat some pizza