Day 1 Progress Report
Hello, my dear LD mates. Well, I should admit it was very productive starting. I accidentally have closed all planned TODOs on Day 1 (wow!). Boi, really proud of myself.

Taking into account that I even have found a time to make some daily routine stuff done and what's more I managed to take a quite long break watching hockey of my fav local team (they won those match, hooray!).
Closed TODOs for Day 1:
- Submarine, movement script (Done)
- Enemies with colliders (Done)
- Enemy: plane with AI (Done)
- Collectibles (Done)
- Collectible generator script (placer) (Done)
- Game rules: win when collected all boxes. Lost when lost all hp. (Done)
- Game timer (Oxygen) (Done)
- Level Manager (Done)
- Next Level Dialog (Done)
- Game Over Dialog (Done)
Day 2 is devoted mostly for level design and assets crafting, some tweaks, play testing and maybe VFX, Art stuff.
Some drafts and sketches of future levels to implement below:

P.S. Salute to one who recognizes Game Engine by dummy asset used for collectibles on the attached *.gif :wink: