Day 1 Progress Report

Hello, my dear LD mates. Well, I should admit it was very productive starting. I accidentally have closed all planned TODOs on Day 1 (wow!). Boi, really proud of myself.

gameemld/em48emproto/emday_1.gif

Taking into account that I even have found a time to make some daily routine stuff done and what's more I managed to take a quite long break watching hockey of my fav local team (they won those match, hooray!).

Closed TODOs for Day 1:

  1. Submarine, movement script (Done)
  2. Enemies with colliders (Done)
  3. Enemy: plane with AI (Done)
  4. Collectibles (Done)
  5. Collectible generator script (placer) (Done)
  6. Game rules: win when collected all boxes. Lost when lost all hp. (Done)
  7. Game timer (Oxygen) (Done)
  8. Level Manager (Done)
  9. Next Level Dialog (Done)
  10. Game Over Dialog (Done)

Day 2 is devoted mostly for level design and assets crafting, some tweaks, play testing and maybe VFX, Art stuff.

Some drafts and sketches of future levels to implement below: ldem48/emlevel_sketches.jpg

P.S. Salute to one who recognizes Game Engine by dummy asset used for collectibles on the attached *.gif :wink: