Let's call it a day (one)

That was an intense day 1! I had a concept I believed in quite early, which was great! A game called Sea of Lies, that could best be described as a deep sea conspiracy theory bullet hell(y).

Managed to get almost all of the coding stuff done today (a little over 1.000 lines of code and I also invested some time to write pretty clean code (at least in terms of game jam code ^^)).

So tomorrow will be mainly for art, audio, balancing and polish. If I'm brave enough I might just add another mechanic or two (and if I'm fast enough with the other things). But let's not overscope too much in advance :D

Anyway, time to go to sleep now. Here's a gif of the current (quite ugly) state of the game.
Good night and see you tomorrow!
SeaOfLiesDay1a.gif