24 Hours In

One day into the Jam and I haven't made quite as much progress as I'd hoped... But I'm only behind my expectations by a little bit. The basic early game stuff is coming together. Platforming, collectibles, switches to flip, enemies, a simple tutorial... soon I'll be done with the beginning area.

axel screenshot 24 hours.png

The part where the theme comes into play still isn't implemented at all yet, though in a way, that's too be expected given the nature of my idea. Still stresses me out a little, though.

Biggest challenge so far has been overcoming my own perfectionism - it's hard to say "it's good enough, I need to move on!" but I'm doing better at that than usual during this jam.