Second to none progress report
Just kidding! It was an amazing stream. I had so much help.
Figured out some compiling issues, fixed some bugs, tried out debugging with GDB, and overall get more knowledge on the hardware. Good stuff!
In this one we have figured out some of the input handling and got deep into the soul of the tiled backgrounds. I have everything to get enemies and levels done. May work on the wiggle controls a little. :grin:

Next stream sill be around noon, where we hopefully get to actually gamify the experience and get into sfx a little. Come see the struggle and help me if you can!