Late start
I’ll be writing a Twine game for my first Ludum Dare. My plan goes something like this:
- Write a few passages of game logic, totally isolated from the text.
- Write a few passages of text.
- Test the hell out of it.
- If it works, the development is done, since there will be little or no hardcoding of game logic within the game text. So I can write text and more text until the compo is done.
I hope to get to point 4 in the next 5 hours or so.
Tools: Twine, Twee2 (pretty new), Brackets, git, a Pomodoro timer.
Working title: Truth be untold.
Tags: interactive fiction, Twine