Late start

I’ll be writing a Twine game for my first Ludum Dare. My plan goes something like this:

  1. Write a few passages of game logic, totally isolated from the text.
  2. Write a few passages of text.
  3. Test the hell out of it.
  4. If it works, the development is done, since there will be little or no hardcoding of game logic within the game text. So I can write text and more text until the compo is done.

I hope to get to point 4 in the next 5 hours or so.

Tools: Twine, Twee2 (pretty new), Brackets, git, a Pomodoro timer.

Working title: Truth be untold.

Tags: interactive fiction, Twine