Dive successful - A Post Mortem

cover.png

And that's a wrap! My game is submitted, and I'm ready to pass out. I've known about LD for quite a while, but finally took the jump myself. It was a ton of fun and I learned a lot in just two days, not really having dabbled with game development before.

Of course, I have like a hundred things I'd like to improve - two main features including any audio at all and maybe some neat deep sea lighting effects. But I'm mostly just glad I have something playable to submit at all. There's a bit of time left, but I (foolishly) decided I don't need to take a vacation day tomorrow, and my energy levels are mostly spent anyway - the last few hours were mostly spent on builds and UI scaling and I'm actually glad I had a bit of a time buffer for emergencies.

I'll definitely be participating in future LDs as well - it was a highly motivating event, which made me dive into a lot of new stuff in a very short amount of time.

Until next time and good luck to all participants!