Throwing in the towel
Had decided on making a roguelike, and had some early success with generating tile-based levels, but ran into a lot of unanticipated problems integrating the generator with my engine. Just not going to happen in a few hours, alas, next time for sure. But, on the upside, I still made great progress on procedurally generating levels, something I had been wanting to experiment with for a while, and mumble mumblerealistic scopemumble mumble, looking forward to playing everyones games anyway :P