Quick Tips #2

Unlike my previous games this one I spent far more of the time on the art and animation. Using the right tools meant animating the sprites a breeze.

Using Godot engine's in-build physics classes and methods, as well as it's tilemaper save me from having to spent precious time coding up gravity and all the other stuff to do with collisions.

Animation3.gif

Play Mine of Mine online here https://ldjam.com/events/ludum-dare/48/mine-of-mine