Why do we fall?
unfortunately I could only work for the game almost a single day so couldn't complete the design I had in mind :)
the idea with faster swinging was to collect collectables and avoiding obstacles while the idle fight takes place just like a tower defence game
https://ldjam.com/events/ludum-dare/48/why-do-we-fall
the game became harder than I expected (as I have played it 1000 times, should have made it easier) :) so my tip: you must collect the coin and level up when your health is low just before the boss :)
Swing your rope to access collectables and have better position:

Control your swinging direction:

Reorder your heroes to form a defence line:

Level up to strengthen and freshen your heroes:
