Why do we fall?

unfortunately I could only work for the game almost a single day so couldn't complete the design I had in mind :)

the idea with faster swinging was to collect collectables and avoiding obstacles while the idle fight takes place just like a tower defence game

https://ldjam.com/events/ludum-dare/48/why-do-we-fall

the game became harder than I expected (as I have played it 1000 times, should have made it easier) :) so my tip: you must collect the coin and level up when your health is low just before the boss :)

Swing your rope to access collectables and have better position: ld48-gif-1.gif

Control your swinging direction: ldjam-gif-4.gif

Reorder your heroes to form a defence line: ldjam-gif-2.gif

Level up to strengthen and freshen your heroes: ldjam-gif-3.gif