Working on post-jam version

Currently working on post-jam version of my game The Unfathomable. I am still in the process of learning pixel art and was not very satisfied with the jam version visuals which I created as my first pixel art ever :-)

So I am reworking all the sprites.

I have also overhauled enemy behaviour, now enemies will only come after you if you get close to them and then will pursue you only for a certain distance. This will bring additional tactical element in the game.

I will probably overahul the upgrade system as well, so the upgrades you make are persistent between sessions and you don't have to pick up the same upgrades every time.

Lastly, I will add a boss squid or some other giant sea monster that you'd have to fight when you reach the bottom of the trench.

Really a lot of work in front of me to make this into a game that you can enjoy longer than just a couple of minutes.

In the meantime, please play and rate the jam version of the game: https://ldjam.com/events/ludum-dare/48/the-unfathomable

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