Snow white princess comes to the scene!
Checkout our day-per-day progress in our shooter with resource management elements.
Day 1:
First day was about brainstorming, game design and project setup. We decided to make game about snow white princess with a rifle who manage gnomes to gather resources and defend them from the monsters. Princess used drill-machine to drill from level to level and she need to carry gnomes on her own from machine to resource deposit and back.

At the end of day 1 we had only debug view for simple steering behavior system (for crowd of monsters). Our artist have done princess sprite (the main thing is to develop a style) but it was not integrated in game yet.
Day 2:

Day 2 gives us sprites for enemies, gnomes, some animations and even the background. Much better now, huh? Did you notice that shadow is not circle anymore? It is ellipse instead. That is: we squeezed Y-coordinate to simulate perspective. Character control started feels much better at this points. Enemies was able to walk, avoid obstacles and beat you. We also started to work on the global map.
Day 3:

The last day was about animations, shooting, gnome carrying mechanic. Unfortunately, we had to cut the global map but in the last hours we implement shop between levels instead. We also spent last time on game balance, inserting free music and sound fx, and even made tutorial screen.
Finale
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