Playstation Spooky Tactics Day 1
Still going to be working for a few more hours but I think it's time for a check in on how my Halloween PS1 tactics game is coming along.
A lot of the core mechanics are in place. You've got a team of characters you can move around, and enemies you can attack. The combat system itself was a lot of the day's work since it's the core mechanic. Though it needs a bit of visual polish (seeing the dice you're rolling, attack animations, etc..) but I'm focusing on gameplay not polish right now.
Core mechanics still missing: - Objectives, as I don't want the missions to come down to pure combat alone. - Enemy AI, they don't fight back yet. I've got a fairly simple rules based AI in mind. - UNSTABLE, the theme isn't in yet. That's going to be the decaying game boad as you play. - Special Abilities, I want each character to have a special ability beyond move and attack.
Going to keep working tonight to get 1 or 2 of those in. Once all four of them are done tomorrow I'm going to start looking at game presentation. Right now it's a bit drab and there's a lot I want to with the visuals and sound. However I've been burned in past jams doing visuals and audio too early. So I'm front loading mechanics this time.
I will say I was a bit worried working on such an old system might hinder me a lot in the jam. Not being able to fall back to all the power of Unity that I'm used to. However in practice, with the framework I setup ahead of the jam the Playstation hardware hasn't held me back at all today.
