Making progress on the games main mechanics (day 1 archievements)
So you will have to destroy all blocks in a level to progress to the next one. The blocks act differently according to their colour:
green: standard
yellow: cant be bounced on but has to be destroyed/collected
red: bounces the player very far
orange: standard but tiny and hard to land on
blue: switches the gravity

the rules are pretty simple but it gets hard fast!
I should probably focus on catching the many physics bugs - but adding new colours in is way more fun (still need a cool concept for pink/purple). tomorrow is scheduled for audio and particles.
Good night!