Playing With Jenga Blocks
It's interesting to see how I tend to fall back on similar patterns during game jams. There are certain mechanics I find easier to program than others, so I tend to fall back to those when something is taking too long or causing problems.
As a result, it looks like I'm making yet another puzzle-platformer. Not exactly what I set out to do... but hey, they can be fun.
My level design boils down to simply playing with Jenga blocks; it's definitely an enjoyable experience.

I also got to work on audio far earlier than I normally do, which has been nice. Hopefully I can finish up some levels tomorrow and have a reasonable game on time for the deadline.
I hope everyones' projects continue well!