The Beginning of Day 1, Posted at the Start of Day 2.
First up - initial setup. Whatever I make, I'm using Unity. There's some required setup I'm going to to do make parts of my life easier.
- Post Processing Stack
- Unity's way of doing making things pretty.
- Default shaders
- I don't want to be mucking about with URP, LRP or others on this timescale. Whilst shader graph would be nice, it's just not worth it.
- Default input system
- I know how it works. Unity recommends the Input System Package - that's a no, for now.
Next up - the idea
The first thing that comes to mind with Unstable is nuclear reactors. So we're going to do something with that.
I want to make a horror game - I think they're super interesting. I saw a reddit post about a while back about a low budget horror film called Crawl or Die a while ago. They kept their budget low by being crammed into tight tunnels.
Being stuck in a tunnel, using clunky tools to try and get your way through, sounds ace to me (in that "unpleasant but satisfying if you win" way) - also easy to make the graphics for >.>
For gameplay - I really like the Keep Talking and Nobody Explodes chunky way of interacting with the world. I also like the computer in Quadrilateral Cowboy - your permanent companion through your adventures.
You're then trying to get to and save the reactor before it goes boom.
I threw a moodboard together - thinking industrial pipework, and we'll work on making it more interesting if there's time.
The goals
- Feel claustrophic
- Exploring places not designed for humans - the intermediate spaces
- Disempower the player through awkward controls
- Make the time pressure of the reactor feel ever present.