I'm calling it.
Only managed to get like half of the ideas I had in, but it's hopefully an interesting proof of concept.

https://ldjam.com/events/ludum-dare/49/the-show-must-go-down
Gameplay-wise, it's pretty simple. Walk around and interact with objects at certain times to mess up a play happening on the other side of the curtain. Really, I was using this as an excuse to work on a cutscene builder I've been developing. The experience has brought to light a lot of things I would want to do with scenes that I had not previously accounted for, so next I'll take what I learned and make a less messy version of the cutscene builder that wasn't hacked together really quick for a jam. I may give more details soon in a future post.