Definitely About Creative Process and Not Just Plugging the Game on the Blog

I and partner in crime @alpacalypse are now three for three on At Least Finish the Game in an LD. More importantly it's the first where I've participated as a full on dev. As things wind down, I see lots of us posting about creative process, art development and so forth. Aside from trawling these posts for tips and, more importantly, tools, I thought I would take my inaugural post as a full on, proper game dev to post the part of the post mortem that spoke most to me, the state of the Recycle Bin after three intense days:

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We kept doing and throwing things away. Eight reactor.tscn (we used Godot) hit the trash by the end of it. How did that happen? I don't know! But it just so happens, that this is a smooth and natural segue to the fact that the resulting game, LD49 entry Witch Reactor can be played and rated right now.

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Only want to play a game with an Html5 option? It has that! You can click that link right now be managing your own, safe, high stable Witch Reactor in seconds.

Play it!
Skip past the wall of text!
Drag icons into boxes!
Be confused!
Game over to opaque mechanics!
Like the game anyway because the icons are Artbreeder anime portraits!

Witch Reactor!