I am not participating but will do some graphics development
Hi,
I began writing a software renderer in C++ for Linux some time ago. And I will be developing it this weekend.
I won’t have all 48 hours working on it unfortunately but I hope I will take it to a stage where it is somewhat useful.
I am following Chris Hecker’s old texture mapping articles (which can be found here.). I hope to do a modern version of it. My main goal is to remember my numerical analysis classes and gain experience in software architecture and design.
I don’t have a rigid plan or todo list for this weekend, I may not even start rendering a single triangle. I just hope to work in 2-3 hour blocks so that I can get some translation math working.
I hope to do some streaming on livecoding.tv. I will also start sharing the source code on my GitHub profile once I clean up some comments in code.
Btw, I am doing kinda low-level stuff, at least lower than X. I render directly to the framebuffer. Therefore I work in a QEMU box.