Almost ready for the weekend!

Hey friends!

I just moved abroad, so I have a lot of time to spend. What best opportunity to partecipate to LD50? This is the fourth time over the years I will partecipate to the jam, but I never delivered, mostly because those factors:

  • Overscoping: I have to marry the idea that I can't create a masterpiece in two days. Keep the game simple and self-contained, don't overthink it and be aware to scope creep.
  • Theme drift: sometimes I get so attached to a specific mechanic that I ram the theme into it until they fit, creating a game with a compromised mechanic and out of theme. I should start with the theme, then extrapolate a good mechanic from it.
  • Lack of motivation: the tools you use could not collaborate, it happens. In that case I have to fix (or go around) the problem instead of giving up.
  • Burnout: working for two day straight is not good for you: you will be energy deprived and unmotivated very soon. Instead plan your sleep, your meals and maybe also a walk. It's very useful when you are stuck!

I'm defining the tools I will use this time, I already use them and I trust them (don't betray me please):

  • Engine: Unity, the swiss army knife for me. I would like to go for Godot, but I haven't really the know-how on the latter.
  • Text Editor: the one and only Visual Studio Code. For notes I think I will use Notion or Obsidian.
  • Image Editing: Photoshop, Krita and Tiled. Wanna try Tilemancer, looks really cool.
  • 3D Modeling: Blender with Substance Painter for textures. I don't really want to do 3D stuff, but you never know.
  • Sounds: BFXR or my voice and Audacity filters.

The big hole is the music. I know about Bosca Ceoil, but I'm not really a composer and I don't want to waste too much time on making music. I think I saw a tool that generates loooong and eerie ambient sound, and if it does not exists, someone should create it :joy:

Guys and gals, if you have any suggestion about music generation, I'm all ears! :v: