I'm trying to avoid making a frenetic game...
Something that I've noticed after dozens of ludum dares and jams is that I always end up doing a frenetic game, or at least something that the player have some sort of urgency to finish it. That usually comes due to a timer, countdown or just a progressively harder gameplay.
While that may be fun for 2-3 minutes, it really loses its bright after that. And because of that, it makes it very hard to work on a post jam update, for example.
So for this entry I'd like to not follow this path. Maybe even doing a turn based game. But I'm having a hard time figuring it out... Any tips?